Saturday April 13 saw Lloyd, Mat, Michael, Pete, Richard and myself gather under the stewardship of Stephen E, to partake in some Napoleonic naval shenanigans using rules from Donald Featherstone’s Naval War Games.
Stephen has kindly written a short recap of the day’s activities:
Many thanks to those who braved the seas off Cape Finistere with its ever changing winds yesterday.
It was a very close fought game and a bit too close to call really. Both sides did what they had been told and engaged the enemy ferociously. At the end, there were numerous ships adrift and a number had struck their colours. The French had three sunk (two second rates and a third rate) though they had a squadron almost without damage left (though they were lagging behind somewhat). The Brits had had no ships sunk, but the bulk of their fleet was dis-masted. It is safe to say neither fleet would be featuring very heavily in Trafalgar which was to follow very shortly.
The British Admiral also avoided court martial, unlike his historical prototype.
Thanks again all. Stephen
A selection of photographs from the day can be found on Flickr.
A big thank you to Stephen for putting the game together and to my fellow players for making it a fun days gaming.
So Saturday saw Alan, Pete, Jon, Richard, Lloyd (the chauffeur) and myself congregate at Excel London for the South London Warlords’ show, Salute. We were there representing both Abbeywood Irregulars and Surprised Stare Games and promoting the final release of Mission Command: Normandy which was available to buy from the Surprised Stare Games stand, along with a couple of Wars of Roses games (just to mix things up a little).
Alongside the trade stand we had demo game table where visitors to the show could see the game in action and ask questions of the team regarding the rules, what made Mission Command different from the other WWII rule sets already out there and why they should give it a try. Throughout the day the table saw a steady stream of inquiries, but even so the team managed to progress the game along a small number of turns. A marked improvement on last year when they didn’t appear to move a single figure all day!
All in all a very successful day, though everyone was quite relieved when 5 o’clock rolled round and it was time to pack up and head home. So much so that two members of the team had quite the nap on the way back.